Museum Collection • Preservation Wing

Preservation keeps adventure history alive.

Adventure games and interactive fiction are more fragile than they first appear. Boxes fade, disks fail, magazines disappear, websites vanish, and whole communities can scatter in a few short years. This section explores the people, tools, archives, and community projects helping to preserve that history for future players, researchers, and creators.

Why this matters

Preservation is more than software survival.

A preserved game is not only its code. It is also the box artwork, the loading screen, the instruction booklet, the review in a contemporary magazine, the catalogue listing, the interview with its creator, the fan maps, the fixes, the emulator notes, and the memories of the people who played it when it was new. A proper archive should honour the whole story.

Sidon Adventure Archive approach:
We are not aiming to become a download dump or a bare database. The goal is a curated museum-style record of adventure history — combining research, imagery, context, preservation links, interviews, and exhibit-style interpretation so that the material remains useful as well as accessible.
  1. Then
    Games were sold on cassette, floppy disk, or budget re-release compilations, often with very limited documentation surviving outside the original packaging.
  2. Now
    Modern preservation increasingly depends on digital archives, community databases, reverse engineering, scans, emulation, and volunteer-led cataloguing.
  3. Next
    The challenge is not simply to store files, but to preserve context, provenance, usability, and historical understanding.

Key initiatives

Preservation projects worth studying, supporting, and linking to.

These projects each preserve a different part of the adventure game story. Some focus on cataloguing, some on access, some on emulation, and some on the supporting material that would otherwise be lost. Retro-eXo has been placed first here because it was the first dedicated preservation page built for this section.

Featured project

Retro-eXo / eXo Project

Retro-eXo is the public-facing home of the eXo Project — a community-driven preservation initiative best known for curated DOS-era collections. It provides background, documentation, and access points for the wider project, and has strong overlap with text adventures, graphic adventures, and other narrative-driven games from the DOS era.

  • Strong preservation overlap with interactive fiction and adventure titles
  • Curated approach rather than a loose dump of files
  • A good companion to Sidon’s museum-style editorial approach
View exhibit page>
Digital archive

Internet Archive

One of the most important digital preservation efforts anywhere on the web, the Internet Archive provides access to software, books, scans, audio, video, and archived websites. For adventure history, it is especially valuable for period magazines, software collections, and web material that may no longer exist in its original form.

  • Historic software and documentation
  • Magazine and manual preservation
  • Website capture through the Wayback Machine
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Reference database

IFDB

The Interactive Fiction Database serves as a major catalogue and recommendation resource for interactive fiction. It brings together game listings, reviews, authorship information, tags, and cross-links that help modern readers and researchers navigate a very large body of work.

  • Game entries and metadata
  • Community reviews and lists
  • Useful starting point for cataloguing work
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Repository

IF Archive

The IF Archive has spent decades preserving the history and practice of interactive fiction. It contains games, tools, source material, articles, walkthroughs, and a huge range of community resources that would be difficult to reconstruct once lost.

  • Games and development tools
  • Articles, essays, and support material
  • Long-term cultural memory for the IF community
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Playability

ScummVM

ScummVM is especially significant because it is not merely emulating old hardware. Instead, it reimplements supported game engines so that many classic adventures can still be played on modern systems with better accessibility and portability.

  • Engine reimplementation rather than straight emulation
  • Supports many classic adventures
  • Vital for long-term playability
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Emulation

DOSBox

DOSBox recreates a DOS-compatible environment and remains one of the most important tools for keeping older PC adventures accessible. For many players, it has been the bridge between original DOS releases and modern computers.

  • Preserves the ability to run DOS titles
  • Important for many late-1980s and 1990s adventures
  • Often part of modern curation workflows
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Community archive

CASA

The Classic Adventures Solution Archive is one of the most valuable community-led resources in the field, covering classic text adventures across multiple systems and languages. It preserves not only solutions, but also hints, maps, reviews, and obscure corners of adventure history that might otherwise slip away.

  • Solutions, maps, and hints
  • Coverage of obscure and forgotten titles
  • Strong relevance to classic text adventures
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Spectrum heritage

World of Spectrum

For Spectrum-era adventure history, World of Spectrum remains a major preservation landmark. It preserves software, hardware references, magazines, books, publisher records, and the wider culture around the platform, making it extremely valuable for context as well as raw data.

  • Games, publishers, people, magazines, and books
  • A strong example of platform-specific preservation
  • Useful for company and release research
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Web memory

Wayback Machine

Old websites are often the only surviving home for interviews, fan documentation, dead download pages, and project notes. The Wayback Machine is indispensable when reconstructing vanished scenes, defunct groups, or the changing public history of a game or company.

  • Captures earlier versions of websites
  • Useful for tracing lost pages and dead links
  • Important for modern research workflows
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Research layer

What Sidon can add

The preservation projects above do essential work. Sidon Adventure Archive can complement them by adding museum-style interpretation: exhibit pages, creator interviews, packaging galleries, technical notes, cross-linked company histories, and editorial context that helps visitors understand why these materials matter.

  • Curated exhibits rather than raw listings
  • Interviews and first-hand testimony
  • Historical context alongside preserved artefacts
Learn about the archive

Preservation in practice

What the Preservation section should eventually hold.

This part of the archive can grow into a proper exhibition wing, covering both major external initiatives and Sidon’s own preservation work.

Exhibit pages

Dedicated project exhibits

Create individual museum-style pages for major preservation efforts such as Retro-eXo, the Internet Archive, IFDB, IF Archive, CASA, ScummVM, and DOSBox, each with editorial notes, screenshots, historical importance, and links for further research.

Physical archive

Scans, catalogues, and packaging

Preserve brochures, catalogue scans, box variants, adverts, inlays, manuals, and magazine coverage. Physical material often reveals release order, platform spread, pricing, and marketing language that databases alone cannot show.

Technical records

Formats, engines, and interpreters

Document the technical side of preservation as well: interpreter projects, reverse engineering work, disk and tape formats, copy protection notes, and the practical work required to keep old games running.

Help us preserve adventure history.

Sidon Adventure Archive is still growing. This section will expand over time with exhibit pages, preservation notes, source acknowledgements, interviews, and community contributions.

  • Have scans or catalogues? Box fronts, manuals, adverts, magazine pages, and inserts are all valuable.
  • Know a forgotten game or company? Even a small lead can help reconnect missing parts of the record.
  • Worked on adventure titles yourself? First-hand recollections, corrections, and background stories are especially welcome.

Preservation is a shared effort. The best archives are built not only from files and facts, but from communities willing to keep cultural memory from fading away.